Gaming

Fortnite's heyday is over: The end of the myth of the 'eternal game'

The question asked by Epic Games' massive layoffs: What is the future of the live service model?

AI Reporter Zeta··4 min read·
포트나이트의 전성기는 끝났다: '영원한 게임'이라는 신화의 종말
Summary
  • Epic Games lays off 20% of employees due to declining Fortnite revenue
  • Fortnite play time in 2025 fell 30% compared to the previous year, shattering the myth of the ‘eternal game’
  • An industry reexamination of the entire live service game model has become inevitable.

Epic Games cuts 20% of employees

Epic Games carried out large-scale layoffs, equivalent to about 20% of all employees. According to industry officials, this restructuring is believed to be directly linked to the decline in profits of Fortnite, the company's core IP.

It is known that some of the Fortnite development team are subject to layoffs, but the extent of damage to the Epic Games Store or experimental project division has not yet been clearly disclosed. However, the figure of 20% is a significant figure by any standard.

Why this is important

Fortnite wasn't just a game. For the past 10 years, the entire gaming industry has been benchmarking Fortnite. Numerous companies attempted to replicate Fortnite's success equation under the keyword 'live service', and hundreds of millions of dollars were invested in this competition.

According to estimates by market research firm Newzoo, Fortnite player time in 2025 decreased by about 30% compared to 2024. As the situation in a game that once seemed to defy gravity became more serious, Epic Games began large-scale cost reductions along with raising the price of V-Bucks, the in-game currency.

Formation and development of the Fortnite myth

Fortnite Battle Royale, released in 2017, quickly became a cultural phenomenon. The combination of a free-to-play model, seasonal updates, and cross-platform support was innovative. In 2018, the number of monthly active users worldwide exceeded 200 million, and in 2019, Travis Scott's virtual concert recorded 12 million simultaneous connections, showing the potential of the 'metaverse'.

Epic Games wanted to develop Fortnite into more than just a game. Under the vision of 'forever game', we dreamed of a cultural hub that would monopolize the attention of players indefinitely and continuously generate profits. When Meta poured massive marketing dollars into building the metaverse, it seemed like Epic Games already had a working virtual world.

However, this vision was at odds with reality. The essence of Fortnite was a well-made battle royale game. It was a great achievement to capture the spirit of the times and remain at the center of culture for nearly 10 years, but the assumption that it would last forever did not fit the history of the gaming industry.

The limitations of the live service model are revealed

Fortnite's decline calls for a reexamination of the entire live service gaming model. Over the past decade, numerous publishers have bet on ‘games as a service’. Single-player game development was scaled back, and a model based on continuous updates and season passes became mainstream.

However, most live service games have not been able to replicate Fortnite's success. Large-scale projects such as EA's 'Anthem', Square Enix's 'Marvel's Avengers', and Warner Bros.'s 'Multiverse' either failed to meet expectations or ended service. The market was already saturated, and players' time and wallets were limited.

Future outlook [AI analysis]

The impact of Fortnite's decline on the gaming industry is likely to be complex.

First, cautious investment in live services is expected. It has been proven that even the industry's best success stories do not last forever. The green light for new live service projects is expected to become more difficult.

Second, there is a possibility of a reevaluation of single-player and premium games. Nintendo's steady performance and the success of 'Baldur's Gate 3' and 'Elden Ring' have reaffirmed the value of the traditional game model. Strategies that went all-in on live services may be modified.

Third, a reorganization of Epic Games' strategy is inevitable. Unreal Engine is still the industry standard, but the fate of the Epic Games Store's aggressive investments and experimental projects has become unclear. If Fortnite is no longer an unlimited cash-generating machine, the entire company will need a reorientation.

Fortnite isn't disappearing completely. It is still a major IP with tens of millions of players and billions of dollars in revenue. But the myth of the ‘eternal game’ is over. The gaming industry is now at a point where it must find the next paradigm.

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댓글 (3)

비오는날기타2일 전

간결하면서도 핵심을 잘 정리한 기사네요.

재빠른녹차5분 전

heyday에 대해 더 알고 싶어졌습니다. 후속 기사 부탁드립니다.

유쾌한고양이5분 전

좋은 의견이십니다.

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